PieChart.cs
Description du code
PieChart.cs est un fichier du projet BrolDev.Ce fichier est situé dans /var/www/bin/sniplets/bibliobrol/broldev/src/.
Projet BrolDev : Librairie de composants réutilisables pour les applications BrolDev en CSharp.
Code source ou contenu du fichier
Code c# (PieChart.cs) (1077 lignes)
using System; using System.Collections; using System.Diagnostics; using System.Drawing; namespace be.gaudry.model.drawing.chart { /// <summary> /// Object representing a pie chart. /// </summary> public class PieChart3D : IDisposable { /// <summary> /// Initializes an empty instance of <c>PieChart3D</c>. /// </summary> protected PieChart3D() { } /// <summary> /// Initializes an instance of a flat <c>PieChart3D</c> with /// specified bounds, values to chart and relative thickness. /// </summary> /// <param name="xBoundingRect"> /// x-coordinate of the upper-left corner of the rectangle that /// bounds the chart. /// </param> /// <param name="yBoundingRect"> /// y-coordinate of the upper-left corner of the rectangle that /// bounds the chart. /// </param> /// <param name="widthBoundingRect"> /// Width of the rectangle that bounds the chart. /// </param> /// <param name="heightBoundingRect"> /// Height of the rectangle that bounds the chart. /// </param> /// <param name="values"> /// An array of <c>decimal</c> values to chart. /// </param> public PieChart3D(float xBoundingRect, float yBoundingRect, float widthBoundingRect, float heightBoundingRect, double[] values) : this() { m_xBoundingRect = xBoundingRect; m_yBoundingRect = yBoundingRect; m_widthBoundingRect = widthBoundingRect; m_heightBoundingRect = heightBoundingRect; Values = values; } /// <summary> /// Initializes an instance of <c>PieChart3D</c> with specified /// bounds, values to chart and relative thickness. /// </summary> /// <param name="xBoundingRect"> /// x-coordinate of the upper-left corner of the rectangle bounding /// the chart. /// </param> /// <param name="yBoundingRect"> /// y-coordinate of the upper-left corner of the rectangle bounding /// the chart. /// </param> /// <param name="widthBoundingRect"> /// Width of the rectangle bounding the chart. /// </param> /// <param name="heightBoundingRect"> /// Height of the rectangle bounding the chart. /// </param> /// <param name="values"> /// An array of <c>decimal</c> values to chart. /// </param> /// <param name="sliceRelativeHeight"> /// Thickness of the pie slice to chart relative to the height of the /// bounding rectangle. /// </param> public PieChart3D(float xBoundingRect, float yBoundingRect, float widthBoundingRect, float heightBoundingRect, double[] values, float sliceRelativeHeight) : this(xBoundingRect, yBoundingRect, widthBoundingRect, heightBoundingRect, values) { m_sliceRelativeHeight = sliceRelativeHeight; } /// <summary> /// Initializes a new instance of <c>PieChart3D</c> with given bounds, /// array of values and pie slice thickness. /// </summary> /// <param name="boundingRectangle"> /// Bounding rectangle. /// </param> /// <param name="values"> /// Array of values to initialize with. /// </param> /// <param name="sliceRelativeHeight"></param> public PieChart3D(RectangleF boundingRectangle, double[] values, float sliceRelativeHeight) : this(boundingRectangle.X, boundingRectangle.Y, boundingRectangle.Width, boundingRectangle.Height, values, sliceRelativeHeight) { } /// <summary> /// Initializes a new instance of <c>PieChart3D</c> with given bounds, /// array of values and relative pie slice height. /// </summary> /// <param name="xBoundingRect"> /// x-coordinate of the upper-left corner of the rectangle bounding /// the chart. /// </param> /// <param name="yBoundingRect"> /// y-coordinate of the upper-left corner of the rectangle bounding /// the chart. /// </param> /// <param name="widthBoundingRect"> /// Width of the rectangle bounding the chart. /// </param> /// <param name="heightBoundingRect"> /// Height of the rectangle bounding the chart. /// </param> /// <param name="values"> /// An array of <c>decimal</c> values to chart. /// </param> /// <param name="sliceColors"> /// An array of colors used to render slices. /// </param> /// <param name="sliceRelativeHeight"> /// Thickness of the slice to chart relative to the height of the /// bounding rectangle. /// </param> public PieChart3D(float xBoundingRect, float yBoundingRect, float widthBoundingRect, float heightBoundingRect, double[] values, Color[] sliceColors, float sliceRelativeHeight) : this(xBoundingRect, yBoundingRect, widthBoundingRect, heightBoundingRect, values, sliceRelativeHeight) { m_sliceColors = sliceColors; } /// <summary> /// Initializes a new instance of <c>PieChart3D</c> with given bounds, /// array of values and corresponding colors. /// </summary> /// <param name="boundingRectangle"> /// Bounding rectangle. /// </param> /// <param name="values"> /// Array of values to chart. /// </param> /// <param name="sliceColors"> /// Colors used for rendering individual slices. /// </param> /// <param name="sliceRelativeHeight"> /// Pie slice relative height. /// </param> public PieChart3D(RectangleF boundingRectangle, double[] values, Color[] sliceColors, float sliceRelativeHeight) : this(boundingRectangle, values, sliceRelativeHeight) { m_sliceColors = sliceColors; } /// <summary> /// Initializes a new instance of <c>PieChart3D</c> with given bounds, /// array of values and relative pie slice height. /// </summary> /// <param name="xBoundingRect"> /// x-coordinate of the upper-left corner of the rectangle bounding /// the chart. /// </param> /// <param name="yBoundingRect"> /// y-coordinate of the upper-left corner of the rectangle bounding /// the chart. /// </param> /// <param name="widthBoundingRect"> /// Width of the rectangle bounding the chart. /// </param> /// <param name="heightBoundingRect"> /// Height of the rectangle bounding the chart. /// </param> /// <param name="values"> /// An array of <c>decimal</c> values to chart. /// </param> /// <param name="sliceColors"> /// An array of colors used to render slices. /// </param> /// <param name="sliceRelativeHeight"> /// Thickness of the slice to chart relative to the height of the /// bounding rectangle. /// </param> /// <param name="texts"> /// An array of strings that are displayed on corresponding slice. /// </param> public PieChart3D(float xBoundingRect, float yBoundingRect, float widthBoundingRect, float heightBoundingRect, double[] values, Color[] sliceColors, float sliceRelativeHeight, string[] texts) : this(xBoundingRect, yBoundingRect, widthBoundingRect, heightBoundingRect, values, sliceColors, sliceRelativeHeight) { m_texts = texts; } /// <summary> /// Initializes a new instance of <c>PieChart3D</c> with given bounds, /// array of values and relative pie slice height. /// </summary> /// <param name="xBoundingRect"> /// x-coordinate of the upper-left corner of the rectangle bounding /// the chart. /// </param> /// <param name="yBoundingRect"> /// y-coordinate of the upper-left corner of the rectangle bounding /// the chart. /// </param> /// <param name="widthBoundingRect"> /// Width of the rectangle bounding the chart. /// </param> /// <param name="heightBoundingRect"> /// Height of the rectangle bounding the chart. /// </param> /// <param name="values"> /// An array of <c>decimal</c> values to chart. /// </param> /// <param name="sliceRelativeHeight"> /// Thickness of the slice to chart relative to the height of the /// bounding rectangle. /// </param> /// <param name="texts"> /// An array of strings that are displayed on corresponding slice. /// </param> public PieChart3D(float xBoundingRect, float yBoundingRect, float widthBoundingRect, float heightBoundingRect, double[] values, float sliceRelativeHeight, string[] texts) : this(xBoundingRect, yBoundingRect, widthBoundingRect, heightBoundingRect, values, sliceRelativeHeight) { m_texts = texts; } /// <summary> /// <c>Finalize</c> method. /// </summary> ~PieChart3D() { Dispose(false); } /// <summary> /// Implementation of <c>IDisposable</c> interface. /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Disposes of all pie slices. /// </summary> protected virtual void Dispose(bool disposing) { if (!m_disposed) { if (disposing) { foreach (PieSlice slice in m_pieSlices) { slice.Dispose(); } } m_disposed = true; } } /// <summary> /// Sets values to be displayed on the chart. /// </summary> public double[] Values { set { Debug.Assert(value != null && value.Length > 0); m_values = value; } } /// <summary> /// Sets colors used for individual pie slices. /// </summary> public Color[] Colors { set { m_sliceColors = value; } } /// <summary> /// Sets text displayed by slices. /// </summary> public string[] Texts { set { m_texts = value; } } /// <summary> /// Gets or sets the font of the text displayed by the control. /// </summary> public Font Font { get { return m_font; } set { m_font = value; } } /// <summary> /// Gets or sets the foreground color of the control used to draw text. /// </summary> public Color ForeColor { get { return m_foreColor; } set { m_foreColor = value; } } /// <summary> /// Sets slice edge color mode. If set to <c>PenColor</c> (default), /// then value set by <c>EdgeColor</c> property is used. /// </summary> public EdgeColorType EdgeColorType { set { m_edgeColorType = value; } } /// <summary> /// Sets slice edge line width. If not set, default value is 1. /// </summary> public float EdgeLineWidth { set { m_edgeLineWidth = value; } } /// <summary> /// Sets slice height, relative to the top ellipse semi-axis. Must be /// less than or equal to 0.5. /// </summary> public float SliceRelativeHeight { set { Debug.Assert(value <= 0.5F); m_sliceRelativeHeight = value; } } /// <summary> /// Sets the slice displacement relative to the ellipse semi-axis. /// Must be less than 1. /// </summary> public float SliceRelativeDisplacement { set { Debug.Assert(IsDisplacementValid(value)); } } /// <summary> /// Sets the slice displacement relative to the ellipse semi-axis. /// Must be less than 1. /// </summary> public float[] SliceRelativeDisplacements { set { m_sliceRelativeDisplacements = value; Debug.Assert(AreDisplacementsValid(value)); } } /// <summary> /// Gets or sets the size of the entire pie chart. /// </summary> public SizeF ChartSize { set { m_widthBoundingRect = value.Width; m_heightBoundingRect = value.Height; } } /// <summary> /// Gets or sets the width of the bounding rectangle. /// </summary> public float Width { get { return m_widthBoundingRect; } set { m_widthBoundingRect = value; } } /// <summary> /// Gets or sets the height of the bounding rectangle. /// </summary> public float Height { get { return m_heightBoundingRect; } set { m_heightBoundingRect = value; } } /// <summary> /// Gets the y-coordinate of the bounding rectangle top edge. /// </summary> public float Top { get { return m_yBoundingRect; } } /// <summary> /// Gets the y-coordinate of the bounding rectangle bottom edge. /// </summary> public float Bottom { get { return m_yBoundingRect + m_heightBoundingRect; } } /// <summary> /// Gets the x-coordinate of the bounding rectangle left edge. /// </summary> public float Left { get { return m_xBoundingRect; } } /// <summary> /// Gets the x-coordinate of the bounding rectangle right edge. /// </summary> public float Right { get { return m_xBoundingRect + m_widthBoundingRect; } } /// <summary> /// Gets or sets the x-coordinate of the upper-left corner of the /// bounding rectangle. /// </summary> public float X { get { return m_xBoundingRect; } set { m_xBoundingRect = value; } } /// <summary> /// Gets or sets the y-coordinate of the upper-left corner of the /// bounding rectangle. /// </summary> public float Y { get { return m_yBoundingRect; } set { m_yBoundingRect = value; } } /// <summary> /// Sets the shadowing style used. /// </summary> public ShadowStyle ShadowStyle { set { m_shadowStyle = value; } } /// <summary> /// Sets the flag that stepControls if chart is fit to bounding rectangle /// exactly. /// </summary> public bool FitToBoundingRectangle { set { m_fitToBoundingRectangle = value; } } /// <summary> /// Sets the initial angle from which pies are placed. /// </summary> public float InitialAngle { set { m_initialAngle = value % 360; if (m_initialAngle < 0) m_initialAngle += 360; } } /// <summary> /// Sets the index of the highlighted pie. /// </summary> public int HighlightedIndex { set { m_highlightedIndex = value; } } /// <summary> /// Draws the chart. /// </summary> /// <param name="graphics"> /// <c>Graphics</c> object used for drawing. /// </param> public void Draw(Graphics graphics) { Debug.Assert(m_values != null && m_values.Length > 0); InitializePieSlices(); if (m_fitToBoundingRectangle) { RectangleF newBoundingRectangle = GetFittingRectangle(); ReadjustSlices(newBoundingRectangle); } DrawBottoms(graphics); if (m_sliceRelativeHeight > 0F) { DrawSliceSides(graphics); } DrawTops(graphics); } /// <summary> /// Draws strings by individual slices. Position of the text is /// calculated by overridable <c>GetTextPosition</c> method of the /// <c>PieSlice</c> type. /// </summary> /// <param name="graphics"> /// <c>Graphics</c> object. /// </param> public virtual void PlaceTexts(Graphics graphics) { Debug.Assert(graphics != null); Debug.Assert(m_font != null); Debug.Assert(m_foreColor != Color.Empty); drawFormat.Alignment = StringAlignment.Center; drawFormat.LineAlignment = StringAlignment.Center; foreach (PieSlice slice in m_pieSlices) { if (slice.Text != null && slice.Text.Length > 0) { PointF point = slice.GetTextPosition(); graphics.DrawString(slice.Text, m_font, fontBrush, point, drawFormat); } } } } /// <summary> /// Searches the chart to find the index of the pie slice which /// contains point given. Search order goes in the direction opposite /// to drawing order. /// </summary> /// <param name="point"> /// <c>PointF</c> point for which pie slice is searched for. /// </param> /// <returns> /// Index of the corresponding pie slice, or -1 if none is found. /// </returns> public int FindPieSliceUnderPoint(PointF point) { // first check tops for (int i = 0; i < m_pieSlices.Length; ++i) { PieSlice slice = (PieSlice)m_pieSlices[i]; if (slice.PieSliceContainsPoint(point)) return (int)m_pieSlicesMapping[i]; } // split the backmost (at 270 degrees) pie slice PieSlice[] splitSlices = m_pieSlices[0].Split(270F); if (splitSlices.Length > 1) { pieSlicesList[0] = splitSlices[1]; if (splitSlices[0].SweepAngle > 0F) { pieSlicesList.Add(splitSlices[0]); } } int indexFound = -1; // if not found yet, then check for periferies int incrementIndex = 0; int decrementIndex = pieSlices.Length - 1; while (incrementIndex <= decrementIndex) { PieSlice sliceLeft = pieSlices[decrementIndex]; float angle1 = 270 - sliceLeft.StartAngle; PieSlice sliceRight = pieSlices[incrementIndex]; float angle2 = (sliceRight.EndAngle + 90) % 360; Debug.Assert(angle2 >= 0); if (angle2 < angle1) { if (sliceRight.PeripheryContainsPoint(point)) indexFound = incrementIndex; ++incrementIndex; } else { if (sliceLeft.PeripheryContainsPoint(point)) indexFound = decrementIndex; --decrementIndex; } } // check for start/stop sides, starting from the foremost if (indexFound < 0) { int foremostPieIndex = GetForemostPieSlice(pieSlices); // check for start sides from the foremost slice to the left // side int i = foremostPieIndex; while (i < pieSlices.Length) { PieSlice sliceLeft = (PieSlice)pieSlices[i]; if (sliceLeft.StartSideContainsPoint(point)) { indexFound = i; break; } ++i; } // if not found yet, check end sides from the foremost to the right // side if (indexFound < 0) { i = foremostPieIndex; while (i >= 0) { PieSlice sliceLeft = (PieSlice)pieSlices[i]; if (sliceLeft.EndSideContainsPoint(point)) { indexFound = i; break; } --i; } } } // finally search for bottom sides if (indexFound < 0) { for (int i = 0; i < m_pieSlices.Length; ++i) { PieSlice slice = (PieSlice)m_pieSlices[i]; if (slice.BottomSurfaceSectionContainsPoint(point)) return (int)m_pieSlicesMapping[i]; } } if (indexFound > -1) { indexFound %= (m_pieSlicesMapping.Count); return (int)m_pieSlicesMapping[indexFound]; } return -1; } /// <summary> /// Return the index of the foremost pie slice i.e. the one crossing /// 90 degrees boundary. /// </summary> /// <param name="pieSlices"> /// Array of <c>PieSlice</c> objects to examine. /// </param> /// <returns> /// Index of the foremost pie slice. /// </returns> private int GetForemostPieSlice(PieSlice[] pieSlices) { Debug.Assert(pieSlices != null && pieSlices.Length > 0); for (int i = 0; i < pieSlices.Length; ++i) { PieSlice pieSlice = pieSlices[i]; if (((pieSlice.StartAngle <= 90) && ((pieSlice.StartAngle + pieSlice.SweepAngle) >= 90)) || ((pieSlice.StartAngle + pieSlice.SweepAngle > 360) && ((pieSlice.StartAngle) <= 450) && (pieSlice.StartAngle + pieSlice.SweepAngle) >= 450)) { return i; } } Debug.Assert(false, "Foremost pie slice not found"); return -1; } /// <summary> /// Finds the smallest rectangle int which chart fits entirely. /// </summary> /// <returns> /// <c>RectangleF</c> into which all member slices fit. /// </returns> protected RectangleF GetFittingRectangle() { RectangleF boundingRectangle = m_pieSlices[0].GetFittingRectangle(); for (int i = 1; i < m_pieSlices.Length; ++i) { boundingRectangle = RectangleF.Union(boundingRectangle, m_pieSlices[i].GetFittingRectangle()); } return boundingRectangle; } /// <summary> /// Readjusts each slice for new bounding rectangle. /// </summary> /// <param name="newBoundingRectangle"> /// <c>RectangleF</c> representing new boundary. /// </param> protected void ReadjustSlices(RectangleF newBoundingRectangle) { float xResizeFactor = m_widthBoundingRect / newBoundingRectangle.Width; float yResizeFactor = m_heightBoundingRect / newBoundingRectangle.Height; float xOffset = newBoundingRectangle.X - m_xBoundingRect; float yOffset = newBoundingRectangle.Y - m_yBoundingRect; foreach (PieSlice slice in m_pieSlices) { float x = slice.BoundingRectangle.X - xOffset; float y = slice.BoundingRectangle.Y - yOffset; float width = slice.BoundingRectangle.Width * xResizeFactor; float height = slice.BoundingRectangle.Height * yResizeFactor; float sliceHeight = slice.SliceHeight * yResizeFactor; slice.Readjust(x, y, width, height, sliceHeight); } } /// <summary> /// Finds the largest displacement. /// </summary> protected float LargestDisplacement { get { float value = 0F; for (int i = 0; i < m_sliceRelativeDisplacements.Length && i < m_values.Length; ++i) { if (m_sliceRelativeDisplacements[i] > value) value = m_sliceRelativeDisplacements[i]; } return value; } } /// <summary> /// Gets the top ellipse size. /// </summary> protected SizeF TopEllipseSize { get { float factor = 1 + LargestDisplacement; float widthTopEllipse = m_widthBoundingRect / factor; float heightTopEllipse = m_heightBoundingRect / factor * (1 - m_sliceRelativeHeight); } } /// <summary> /// Gets the ellipse defined by largest displacement. /// </summary> protected SizeF LargestDisplacementEllipseSize { get { float factor = LargestDisplacement; float widthDisplacementEllipse = TopEllipseSize.Width * factor; float heightDisplacementEllipse = TopEllipseSize.Height * factor; } } /// <summary> /// Calculates the pie height. /// </summary> protected float PieHeight { get { return m_heightBoundingRect / (1 + LargestDisplacement) * m_sliceRelativeHeight; } } /// <summary> /// Initializes pies. /// </summary> /// Creates a list of pies, starting with the pie that is crossing the /// 270 degrees boundary, i.e. "backmost" pie that always has to be /// drawn first to ensure correct surface overlapping. protected virtual void InitializePieSlices() { // calculates the sum of values required to evaluate sweep angles // for individual pies double sum = 0; foreach (double itemValue in m_values) sum += itemValue; // some values and indices that will be used in the loop SizeF topEllipeSize = TopEllipseSize; SizeF largestDisplacementEllipseSize = LargestDisplacementEllipseSize; int maxDisplacementIndex = m_sliceRelativeDisplacements.Length - 1; float largestDisplacement = LargestDisplacement; m_pieSlicesMapping.Clear(); int colorIndex = 0; int backPieIndex = -1; int displacementIndex = 0; double startAngle = (double)m_initialAngle; for (int i = 0; i < m_values.Length; ++i) { double itemValue = m_values[i]; double sweepAngle = (double)itemValue / sum * 360; // displacement from the center of the ellipse float xDisplacement = m_sliceRelativeDisplacements[displacementIndex]; float yDisplacement = m_sliceRelativeDisplacements[displacementIndex]; if (xDisplacement > 0F) { Debug.Assert(largestDisplacement > 0F); SizeF pieDisplacement = GetSliceDisplacement((float)(startAngle + sweepAngle / 2), m_sliceRelativeDisplacements[displacementIndex]); xDisplacement = pieDisplacement.Width; yDisplacement = pieDisplacement.Height; } PieSlice slice = null; if (i == m_highlightedIndex) slice = CreatePieSliceHighlighted(m_xBoundingRect + largestDisplacementEllipseSize.Width / 2 + xDisplacement, m_yBoundingRect + largestDisplacementEllipseSize.Height / 2 + yDisplacement, topEllipeSize.Width, topEllipeSize.Height, PieHeight, (float)(startAngle % 360), (float)(sweepAngle), m_sliceColors[colorIndex], m_shadowStyle, m_edgeColorType, m_edgeLineWidth); else slice = CreatePieSlice(m_xBoundingRect + largestDisplacementEllipseSize.Width / 2 + xDisplacement, m_yBoundingRect + largestDisplacementEllipseSize.Height / 2 + yDisplacement, topEllipeSize.Width, topEllipeSize.Height, PieHeight, (float)(startAngle % 360), (float)(sweepAngle), m_sliceColors[colorIndex], m_shadowStyle, m_edgeColorType, m_edgeLineWidth); slice.Text = m_texts[i]; // the backmost pie is inserted to the front of the list for correct drawing if (backPieIndex > -1 || ((startAngle <= 270) && (startAngle + sweepAngle > 270)) || ((startAngle >= 270) && (startAngle + sweepAngle > 630))) { ++backPieIndex; listPieSlices.Insert(backPieIndex, slice); m_pieSlicesMapping.Insert(backPieIndex, i); } else { listPieSlices.Add(slice); m_pieSlicesMapping.Add(i); } // increment displacementIndex only if there are more displacements available if (displacementIndex < maxDisplacementIndex) ++displacementIndex; ++colorIndex; // if all colors have been exhausted, reset color index if (colorIndex >= m_sliceColors.Length) colorIndex = 0; // prepare for the next pie slice startAngle += sweepAngle; if (startAngle > 360) startAngle -= 360; } } /// <summary> /// Creates a <c>PieSlice</c> object. /// </summary> /// <param name="boundingRectLeft"> /// x-coordinate of the upper-left corner of the rectangle that is /// used to draw the top surface of the slice. /// </param> /// <param name="boundingRectTop"> /// y-coordinate of the upper-left corner of the rectangle that is /// used to draw the top surface of the slice. /// </param> /// <param name="boundingRectWidth"> /// Width of the rectangle that is used to draw the top surface of /// the slice. /// </param> /// <param name="boundingRectHeight"> /// Height of the rectangle that is used to draw the top surface of /// the slice. /// </param> /// <param name="sliceHeight"> /// Slice height. /// </param> /// <param name="startAngle"> /// Starting angle. /// </param> /// <param name="sweepAngle"> /// Sweep angle. /// </param> /// <param name="color"> /// Color used for slice rendering. /// </param> /// <param name="shadowStyle"> /// Shadow style used for slice rendering. /// </param> /// <param name="edgeColorType"> /// Edge lines color type. /// </param> /// <param name="edgeLineWidth"> /// Edge lines width. /// </param> /// <returns> /// <c>PieSlice</c> object with given values. /// </returns> protected virtual PieSlice CreatePieSlice(float boundingRectLeft, float boundingRectTop, float boundingRectWidth, float boundingRectHeight, float sliceHeight, float startAngle, float sweepAngle, Color color, ShadowStyle shadowStyle, EdgeColorType edgeColorType, float edgeLineWidth) { return new PieSlice(boundingRectLeft, boundingRectTop, boundingRectWidth, boundingRectHeight, sliceHeight, (float)(startAngle % 360), sweepAngle, color, shadowStyle, edgeColorType, edgeLineWidth); } /// <summary> /// Creates highlighted <c>PieSlice</c> object. /// </summary> /// <param name="boundingRectLeft"> /// x-coordinate of the upper-left corner of the rectangle that is /// used to draw the top surface of the slice. /// </param> /// <param name="boundingRectTop"> /// y-coordinate of the upper-left corner of the rectangle that is /// used to draw the top surface of the slice. /// </param> /// <param name="boundingRectWidth"> /// Width of the rectangle that is used to draw the top surface of /// the slice. /// </param> /// <param name="boundingRectHeight"> /// Height of the rectangle that is used to draw the top surface of /// the slice. /// </param> /// <param name="sliceHeight"> /// Slice height. /// </param> /// <param name="startAngle"> /// Starting angle. /// </param> /// <param name="sweepAngle"> /// Sweep angle. /// </param> /// <param name="color"> /// Color used for slice rendering. /// </param> /// <param name="shadowStyle"> /// Shadow style used for slice rendering. /// </param> /// <param name="edgeColorType"> /// Edge lines color type. /// </param> /// <param name="edgeLineWidth"> /// Edge lines width. /// </param> /// <returns> /// <c>PieSlice</c> object with given values. /// </returns> protected virtual PieSlice CreatePieSliceHighlighted(float boundingRectLeft, float boundingRectTop, float boundingRectWidth, float boundingRectHeight, float sliceHeight, float startAngle, float sweepAngle, Color color, ShadowStyle shadowStyle, EdgeColorType edgeColorType, float edgeLineWidth) { Color highLightedColor = ColorUtil.CreateColorWithCorrectedLightness(color, ColorUtil.BrightnessEnhancementFactor1); return new PieSlice(boundingRectLeft, boundingRectTop, boundingRectWidth, boundingRectHeight, sliceHeight, (float)(startAngle % 360), sweepAngle, highLightedColor, shadowStyle, edgeColorType, edgeLineWidth); } /// <summary> /// Calculates the displacement for given angle. /// </summary> /// <param name="angle"> /// Angle (in degrees). /// </param> /// <param name="displacementFactor"> /// Displacement factor. /// </param> /// <returns> /// <c>SizeF</c> representing displacement. /// </returns> protected SizeF GetSliceDisplacement(float angle, float displacementFactor) { Debug.Assert(displacementFactor > 0F && displacementFactor <= 1F); if (displacementFactor == 0F) return SizeF.Empty; float xDisplacement = (float)(TopEllipseSize.Width * displacementFactor / 2 * Math.Cos(angle * Math.PI / 180)); float yDisplacement = (float)(TopEllipseSize.Height * displacementFactor / 2 * Math.Sin(angle * Math.PI / 180)); } /// <summary> /// Draws outer peripheries of all slices. /// </summary> /// <param name="graphics"> /// <c>Graphics</c> used for drawing. /// </param> protected void DrawSliceSides(Graphics graphics) { PieSlice ps = null; // if the first pie slice (crossing 270 i.e. back) is crossing 90 // (front) axis too, we have to split it if ((m_pieSlices[0].StartAngle > 90) && (m_pieSlices[0].StartAngle <= 270) && (m_pieSlices[0].StartAngle + m_pieSlices[0].SweepAngle > 450)) { ps = (PieSlice)pieSlicesList[0]; // this one is split at 0 deg to avoid line of split to be // visible on the periphery PieSlice[] splitSlices = ps.Split(0F); pieSlicesList[0] = splitSlices[0]; if (splitSlices[1].SweepAngle > 0F) { pieSlicesList.Insert(1, splitSlices[1]); } } else if (((m_pieSlices[0].StartAngle > 270) && (m_pieSlices[0].StartAngle + m_pieSlices[0].SweepAngle > 450)) || ((m_pieSlices[0].StartAngle < 90) && (m_pieSlices[0].StartAngle + m_pieSlices[0].SweepAngle > 270))) { ps = (PieSlice)pieSlicesList[0]; // this one is split at 180 deg to avoid line of split to be // visible on the periphery PieSlice[] splitSlices = ps.Split(180F); pieSlicesList[0] = splitSlices[1]; if (splitSlices[1].SweepAngle > 0F) { pieSlicesList.Add(splitSlices[0]); } } // first draw the backmost pie slice ps = (PieSlice)pieSlicesList[0]; ps.DrawSides(graphics); // draw pie slices from the backmost to forward int incrementIndex = 1; int decrementIndex = pieSlicesList.Count - 1; while (incrementIndex < decrementIndex) { PieSlice sliceLeft = (PieSlice)pieSlicesList[decrementIndex]; float angle1 = sliceLeft.StartAngle - 90; if (angle1 > 180 || angle1 < 0) angle1 = 0; PieSlice sliceRight = (PieSlice)pieSlicesList[incrementIndex]; float angle2 = (450 - sliceRight.EndAngle) % 360; if (angle2 > 180 || angle2 < 0) angle2 = 0; Debug.Assert(angle1 >= 0); Debug.Assert(angle2 >= 0); if (angle2 >= angle1) { sliceRight.DrawSides(graphics); ++incrementIndex; } else if (angle2 < angle1) { sliceLeft.DrawSides(graphics); --decrementIndex; } } ps = (PieSlice)pieSlicesList[decrementIndex]; ps.DrawSides(graphics); } /// <summary> /// Draws bottom sides of all pie slices. /// </summary> /// <param name="graphics"> /// <c>Graphics</c> used for drawing. /// </param> protected void DrawBottoms(Graphics graphics) { foreach (PieSlice slice in m_pieSlices) { slice.DrawBottom(graphics); } } /// <summary> /// Draws top sides of all pie slices. /// </summary> /// <param name="graphics"> /// <c>Graphics</c> used for drawing. /// </param> protected void DrawTops(Graphics graphics) { foreach (PieSlice slice in m_pieSlices) { slice.DrawTop(graphics); } } /// <summary> /// Helper function used in assertions. Checks the validity of /// slice displacements. /// </summary> /// <param name="displacements"> /// Array of displacements to check. /// </param> /// <returns> /// <c>true</c> if all displacements have a valid value; otherwise /// <c>false</c>. /// </returns> private bool AreDisplacementsValid(float[] displacements) { foreach (float value in displacements) { if (!IsDisplacementValid(value)) return false; } return true; } /// <summary> /// Helper function used in assertions. Checks the validity of /// a slice displacement. /// </summary> /// <param name="value"> /// Displacement value to check. /// </param> /// <returns> /// <c>true</c> if displacement has a valid value; otherwise /// <c>false</c>. /// </returns> private bool IsDisplacementValid(float value) { return (value >= 0F && value <= 1F); } /// <summary> /// x-coordinate of the top left corner of the bounding rectangle. /// </summary> protected float m_xBoundingRect; /// <summary> /// y-coordinate of the top left corner of the bounding rectangle. /// </summary> protected float m_yBoundingRect; /// <summary> /// Width of the bounding rectangle. /// </summary> protected float m_widthBoundingRect; /// <summary> /// Height of the bounding rectangle. /// </summary> protected float m_heightBoundingRect; /// <summary> /// Slice relative height. /// </summary> protected float m_sliceRelativeHeight = 0F; /// <summary> /// Initial angle from which chart is drawn. /// </summary> protected float m_initialAngle = 0F; /// <summary> /// Array of ordered pie slices constituting the chart, starting from /// 270 degrees axis. /// </summary> protected PieSlice[] m_pieSlices; /// <summary> /// Collection of reordered pie slices mapped to original order. /// </summary> /// <summary> /// Array of values to be presented by the chart. /// </summary> /// <summary> /// Array of colors used for rendering. /// </summary> Color.Red, Color.Green, Color.Blue, Color.Yellow, Color.Purple, Color.Olive, Color.Navy, Color.Aqua, Color.Lime, Color.Maroon, Color.Teal, Color.Fuchsia }; /// <summary> /// Array of description texts. /// </summary> protected string[] m_texts; /// <summary> /// Font used to display texts. /// </summary> protected Font m_font = System.Windows.Forms.Control.DefaultFont; /// <summary> /// Fore color used to display texts. /// </summary> protected Color m_foreColor = SystemColors.WindowText; /// <summary> /// Array of relative displacements from the common center. /// </summary> /// <summary> /// Edge color type used for rendering. /// </summary> protected EdgeColorType m_edgeColorType = EdgeColorType.SystemColor; /// <summary> /// Edge line width. /// </summary> protected float m_edgeLineWidth = 1F; /// <summary> /// Shadow style. /// </summary> protected ShadowStyle m_shadowStyle = ShadowStyle.NoShadow; /// <summary> /// Should the chart fit the bounding rectangle exactly. /// </summary> protected bool m_fitToBoundingRectangle = true; /// <summary> /// Index of the currently highlighted pie slice. /// </summary> protected int m_highlightedIndex = -1; /// <summary> /// Flag indicating if object has been disposed. /// </summary> private bool m_disposed = false; } }
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Document heeft de 16/10/2009 gemaakt, de laatste keer de 26/10/2018 gewijzigd
Bron van het afgedrukte document:https://www.gaudry.be/nl/cs-broldev-source-rf-model/drawing/chart//PieChart.cs.html
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