java.awt.geom

Class Path2D.Float

    • Constructor Summary

      Constructors 
      Constructor and Description
      Path2D.Float()
      Constructs a new empty single precision Path2D object with a default winding rule of Path2D.WIND_NON_ZERO.
      Path2D.Float(int rule)
      Constructs a new empty single precision Path2D object with the specified winding rule to control operations that require the interior of the path to be defined.
      Path2D.Float(int rule, int initialCapacity)
      Constructs a new empty single precision Path2D object with the specified winding rule and the specified initial capacity to store path segments.
      Path2D.Float(Shape s)
      Constructs a new single precision Path2D object from an arbitrary Shape object.
      Path2D.Float(Shape s, AffineTransform at)
      Constructs a new single precision Path2D object from an arbitrary Shape object, transformed by an AffineTransform object.

        

    • Method Summary

      Methods 
      Modifier and Type Method and Description
      void append(PathIterator pi, boolean connect)
      Appends the geometry of the specified PathIterator object to the path, possibly connecting the new geometry to the existing path segments with a line segment.
      Object clone()
      Creates a new object of the same class as this object.
      void curveTo(double x1, double y1, double x2, double y2, double x3, double y3)
      Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates (x3,y3), using the specified points (x1,y1) and (x2,y2) as Bézier control points.
      void curveTo(float x1, float y1, float x2, float y2, float x3, float y3)
      Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates (x3,y3), using the specified points (x1,y1) and (x2,y2) as Bézier control points.
      Rectangle2D getBounds2D()
      Returns a high precision and more accurate bounding box of the Shape than the getBounds method.
      PathIterator getPathIterator(AffineTransform at)
      Returns an iterator object that iterates along the Shape boundary and provides access to the geometry of the Shape outline.
      void lineTo(double x, double y)
      Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in double precision.
      void lineTo(float x, float y)
      Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in float precision.
      void moveTo(double x, double y)
      Adds a point to the path by moving to the specified coordinates specified in double precision.
      void moveTo(float x, float y)
      Adds a point to the path by moving to the specified coordinates specified in float precision.
      void quadTo(double x1, double y1, double x2, double y2)
      Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates (x2,y2), using the specified point (x1,y1) as a quadratic parametric control point.
      void quadTo(float x1, float y1, float x2, float y2)
      Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates (x2,y2), using the specified point (x1,y1) as a quadratic parametric control point.
      void transform(AffineTransform at)
      Transforms the geometry of this path using the specified AffineTransform.

        

    • Constructor Detail

      • Path2D.Float

        public Path2D.Float()
        Constructs a new empty single precision Path2D object with a default winding rule of Path2D.WIND_NON_ZERO.
        Since:
        1.6
      • Path2D.Float

        public Path2D.Float(int rule)
        Constructs a new empty single precision Path2D object with the specified winding rule to control operations that require the interior of the path to be defined.
        Parameters:
        rule - the winding rule
        Since:
        1.6
        See Also:
        Path2D.WIND_EVEN_ODD, Path2D.WIND_NON_ZERO
      • Path2D.Float

        public Path2D.Float(int rule,
                    int initialCapacity)
        Constructs a new empty single precision Path2D object with the specified winding rule and the specified initial capacity to store path segments. This number is an initial guess as to how many path segments will be added to the path, but the storage is expanded as needed to store whatever path segments are added.
        Parameters:
        rule - the winding rule
        initialCapacity - the estimate for the number of path segments in the path
        Since:
        1.6
        See Also:
        Path2D.WIND_EVEN_ODD, Path2D.WIND_NON_ZERO
      • Path2D.Float

        public Path2D.Float(Shape s)
        Constructs a new single precision Path2D object from an arbitrary Shape object. All of the initial geometry and the winding rule for this path are taken from the specified Shape object.
        Parameters:
        s - the specified Shape object
        Since:
        1.6
      • Path2D.Float

        public Path2D.Float(Shape s,
                    AffineTransform at)
        Constructs a new single precision Path2D object from an arbitrary Shape object, transformed by an AffineTransform object. All of the initial geometry and the winding rule for this path are taken from the specified Shape object and transformed by the specified AffineTransform object.
        Parameters:
        s - the specified Shape object
        at - the specified AffineTransform object
        Since:
        1.6
    • Method Detail

      • moveTo

        public final void moveTo(double x,
                  double y)
        Adds a point to the path by moving to the specified coordinates specified in double precision.
        Specified by:
        moveTo in class Path2D
        Parameters:
        x - the specified X coordinate
        y - the specified Y coordinate
        Since:
        1.6
      • moveTo

        public final void moveTo(float x,
                  float y)
        Adds a point to the path by moving to the specified coordinates specified in float precision.

        This method provides a single precision variant of the double precision moveTo() method on the base Path2D class.

        Parameters:
        x - the specified X coordinate
        y - the specified Y coordinate
        Since:
        1.6
        See Also:
        Path2D.moveTo(double, double)
      • lineTo

        public final void lineTo(double x,
                  double y)
        Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in double precision.
        Specified by:
        lineTo in class Path2D
        Parameters:
        x - the specified X coordinate
        y - the specified Y coordinate
        Since:
        1.6
      • lineTo

        public final void lineTo(float x,
                  float y)
        Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in float precision.

        This method provides a single precision variant of the double precision lineTo() method on the base Path2D class.

        Parameters:
        x - the specified X coordinate
        y - the specified Y coordinate
        Since:
        1.6
        See Also:
        Path2D.lineTo(double, double)
      • quadTo

        public final void quadTo(double x1,
                  double y1,
                  double x2,
                  double y2)
        Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates (x2,y2), using the specified point (x1,y1) as a quadratic parametric control point. All coordinates are specified in double precision.
        Specified by:
        quadTo in class Path2D
        Parameters:
        x1 - the X coordinate of the quadratic control point
        y1 - the Y coordinate of the quadratic control point
        x2 - the X coordinate of the final end point
        y2 - the Y coordinate of the final end point
        Since:
        1.6
      • quadTo

        public final void quadTo(float x1,
                  float y1,
                  float x2,
                  float y2)
        Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates (x2,y2), using the specified point (x1,y1) as a quadratic parametric control point. All coordinates are specified in float precision.

        This method provides a single precision variant of the double precision quadTo() method on the base Path2D class.

        Parameters:
        x1 - the X coordinate of the quadratic control point
        y1 - the Y coordinate of the quadratic control point
        x2 - the X coordinate of the final end point
        y2 - the Y coordinate of the final end point
        Since:
        1.6
        See Also:
        Path2D.quadTo(double, double, double, double)
      • curveTo

        public final void curveTo(double x1,
                   double y1,
                   double x2,
                   double y2,
                   double x3,
                   double y3)
        Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates (x3,y3), using the specified points (x1,y1) and (x2,y2) as Bézier control points. All coordinates are specified in double precision.
        Specified by:
        curveTo in class Path2D
        Parameters:
        x1 - the X coordinate of the first Bézier control point
        y1 - the Y coordinate of the first Bézier control point
        x2 - the X coordinate of the second Bézier control point
        y2 - the Y coordinate of the second Bézier control point
        x3 - the X coordinate of the final end point
        y3 - the Y coordinate of the final end point
        Since:
        1.6
      • curveTo

        public final void curveTo(float x1,
                   float y1,
                   float x2,
                   float y2,
                   float x3,
                   float y3)
        Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates (x3,y3), using the specified points (x1,y1) and (x2,y2) as Bézier control points. All coordinates are specified in float precision.

        This method provides a single precision variant of the double precision curveTo() method on the base Path2D class.

        Parameters:
        x1 - the X coordinate of the first Bézier control point
        y1 - the Y coordinate of the first Bézier control point
        x2 - the X coordinate of the second Bézier control point
        y2 - the Y coordinate of the second Bézier control point
        x3 - the X coordinate of the final end point
        y3 - the Y coordinate of the final end point
        Since:
        1.6
        See Also:
        Path2D.curveTo(double, double, double, double, double, double)
      • append

        public final void append(PathIterator pi,
                  boolean connect)
        Appends the geometry of the specified PathIterator object to the path, possibly connecting the new geometry to the existing path segments with a line segment. If the connect parameter is true and the path is not empty then any initial moveTo in the geometry of the appended Shape is turned into a lineTo segment. If the destination coordinates of such a connecting lineTo segment match the ending coordinates of a currently open subpath then the segment is omitted as superfluous. The winding rule of the specified Shape is ignored and the appended geometry is governed by the winding rule specified for this path.
        Specified by:
        append in class Path2D
        Parameters:
        pi - the PathIterator whose geometry is appended to this path
        connect - a boolean to control whether or not to turn an initial moveTo segment into a lineTo segment to connect the new geometry to the existing path
        Since:
        1.6
      • transform

        public final void transform(AffineTransform at)
        Transforms the geometry of this path using the specified AffineTransform. The geometry is transformed in place, which permanently changes the boundary defined by this object.
        Specified by:
        transform in class Path2D
        Parameters:
        at - the AffineTransform used to transform the area
        Since:
        1.6
      • getBounds2D

        public final Rectangle2D getBounds2D()
        Returns a high precision and more accurate bounding box of the Shape than the getBounds method. Note that there is no guarantee that the returned Rectangle2D is the smallest bounding box that encloses the Shape, only that the Shape lies entirely within the indicated Rectangle2D. The bounding box returned by this method is usually tighter than that returned by the getBounds method and never fails due to overflow problems since the return value can be an instance of the Rectangle2D that uses double precision values to store the dimensions.

        Note that the definition of insideness can lead to situations where points on the defining outline of the shape may not be considered contained in the returned bounds object, but only in cases where those points are also not considered contained in the original shape.

        If a point is inside the shape according to the contains(point) method, then it must be inside the returned Rectangle2D bounds object according to the contains(point) method of the bounds. Specifically:

        shape.contains(p) requires bounds.contains(p)

        If a point is not inside the shape, then it might still be contained in the bounds object:

        bounds.contains(p) does not imply shape.contains(p)

        Specified by:
        getBounds2D in interface Shape
        Returns:
        an instance of Rectangle2D that is a high-precision bounding box of the Shape.
        Since:
        1.6
        See Also:
        Shape.getBounds()
      • getPathIterator

        public final PathIterator getPathIterator(AffineTransform at)
        Returns an iterator object that iterates along the Shape boundary and provides access to the geometry of the Shape outline. If an optional AffineTransform is specified, the coordinates returned in the iteration are transformed accordingly.

        Each call to this method returns a fresh PathIterator object that traverses the geometry of the Shape object independently from any other PathIterator objects in use at the same time.

        It is recommended, but not guaranteed, that objects implementing the Shape interface isolate iterations that are in process from any changes that might occur to the original object's geometry during such iterations.

        The iterator for this class is not multi-threaded safe, which means that the Path2D class does not guarantee that modifications to the geometry of this Path2D object do not affect any iterations of that geometry that are already in process.

        Specified by:
        getPathIterator in interface Shape
        Parameters:
        at - an optional AffineTransform to be applied to the coordinates as they are returned in the iteration, or null if untransformed coordinates are desired
        Returns:
        a new PathIterator object, which independently traverses the geometry of the Shape.
        Since:
        1.6
      • clone

        public final Object clone()
        Creates a new object of the same class as this object.
        Specified by:
        clone in class Path2D
        Returns:
        a clone of this instance.
        Throws:
        OutOfMemoryError - if there is not enough memory.
        Since:
        1.6
        See Also:
        Cloneable

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Document créé le 11/06/2005, dernière modification le 04/03/2020
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