java.awt

Class GraphicsConfiguration


  • public abstract class GraphicsConfiguration
    extends Object
    The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor. There can be many GraphicsConfiguration objects associated with a single graphics device, representing different drawing modes or capabilities. The corresponding native structure will vary from platform to platform. For example, on X11 windowing systems, each visual is a different GraphicsConfiguration. On Microsoft Windows, GraphicsConfigurations represent PixelFormats available in the current resolution and color depth.

    In a virtual device multi-screen environment in which the desktop area could span multiple physical screen devices, the bounds of the GraphicsConfiguration objects are relative to the virtual coordinate system. When setting the location of a component, use getBounds to get the bounds of the desired GraphicsConfiguration and offset the location with the coordinates of the GraphicsConfiguration, as the following code sample illustrates:

          Frame f = new Frame(gc);  // where gc is a GraphicsConfiguration
          Rectangle bounds = gc.getBounds();
          f.setLocation(10 + bounds.x, 10 + bounds.y); 

    To determine if your environment is a virtual device environment, call getBounds on all of the GraphicsConfiguration objects in your system. If any of the origins of the returned bounds is not (0, 0), your environment is a virtual device environment.

    You can also use getBounds to determine the bounds of the virtual device. To do this, first call getBounds on all of the GraphicsConfiguration objects in your system. Then calculate the union of all of the bounds returned from the calls to getBounds. The union is the bounds of the virtual device. The following code sample calculates the bounds of the virtual device.

          Rectangle virtualBounds = new Rectangle();
          GraphicsEnvironment ge = GraphicsEnvironment.
                  getLocalGraphicsEnvironment();
          GraphicsDevice[] gs =
                  ge.getScreenDevices();
          for (int j = 0; j < gs.length; j++) {
              GraphicsDevice gd = gs[j];
              GraphicsConfiguration[] gc =
                  gd.getConfigurations();
              for (int i=0; i < gc.length; i++) {
                  virtualBounds =
                      virtualBounds.union(gc[i].getBounds());
              }
          } 
    See Also:
    Window, Frame, GraphicsEnvironment, GraphicsDevice
    • Method Detail

      • getDevice

        public abstract GraphicsDevice getDevice()
        Returns the GraphicsDevice associated with this GraphicsConfiguration.
        Returns:
        a GraphicsDevice object that is associated with this GraphicsConfiguration.
      • createCompatibleImage

        public BufferedImage createCompatibleImage(int width,
                                          int height)
        Returns a BufferedImage with a data layout and color model compatible with this GraphicsConfiguration. This method has nothing to do with memory-mapping a device. The returned BufferedImage has a layout and color model that is closest to this native device configuration and can therefore be optimally blitted to this device.
        Parameters:
        width - the width of the returned BufferedImage
        height - the height of the returned BufferedImage
        Returns:
        a BufferedImage whose data layout and color model is compatible with this GraphicsConfiguration.
      • createCompatibleImage

        public BufferedImage createCompatibleImage(int width,
                                          int height,
                                          int transparency)
        Returns a BufferedImage that supports the specified transparency and has a data layout and color model compatible with this GraphicsConfiguration. This method has nothing to do with memory-mapping a device. The returned BufferedImage has a layout and color model that can be optimally blitted to a device with this GraphicsConfiguration.
        Parameters:
        width - the width of the returned BufferedImage
        height - the height of the returned BufferedImage
        transparency - the specified transparency mode
        Returns:
        a BufferedImage whose data layout and color model is compatible with this GraphicsConfiguration and also supports the specified transparency.
        Throws:
        IllegalArgumentException - if the transparency is not a valid value
        See Also:
        Transparency.OPAQUE, Transparency.BITMASK, Transparency.TRANSLUCENT
      • createCompatibleVolatileImage

        public VolatileImage createCompatibleVolatileImage(int width,
                                                  int height)
        Returns a VolatileImage with a data layout and color model compatible with this GraphicsConfiguration. The returned VolatileImage may have data that is stored optimally for the underlying graphics device and may therefore benefit from platform-specific rendering acceleration.
        Parameters:
        width - the width of the returned VolatileImage
        height - the height of the returned VolatileImage
        Returns:
        a VolatileImage whose data layout and color model is compatible with this GraphicsConfiguration.
        Since:
        1.4
        See Also:
        Component.createVolatileImage(int, int)
      • createCompatibleVolatileImage

        public VolatileImage createCompatibleVolatileImage(int width,
                                                  int height,
                                                  int transparency)
        Returns a VolatileImage with a data layout and color model compatible with this GraphicsConfiguration. The returned VolatileImage may have data that is stored optimally for the underlying graphics device and may therefore benefit from platform-specific rendering acceleration.
        Parameters:
        width - the width of the returned VolatileImage
        height - the height of the returned VolatileImage
        transparency - the specified transparency mode
        Returns:
        a VolatileImage whose data layout and color model is compatible with this GraphicsConfiguration.
        Throws:
        IllegalArgumentException - if the transparency is not a valid value
        Since:
        1.5
        See Also:
        Transparency.OPAQUE, Transparency.BITMASK, Transparency.TRANSLUCENT, Component.createVolatileImage(int, int)
      • createCompatibleVolatileImage

        public VolatileImage createCompatibleVolatileImage(int width,
                                                  int height,
                                                  ImageCapabilities caps)
                                                    throws AWTException
        Returns a VolatileImage with a data layout and color model compatible with this GraphicsConfiguration, using the specified image capabilities. If the caps parameter is null, it is effectively ignored and this method will create a VolatileImage without regard to ImageCapabilities constraints. The returned VolatileImage has a layout and color model that is closest to this native device configuration and can therefore be optimally blitted to this device.
        Parameters:
        width - the width of the returned VolatileImage
        height - the height of the returned VolatileImage
        caps - the image capabilities
        Returns:
        a VolatileImage whose data layout and color model is compatible with this GraphicsConfiguration.
        Throws:
        AWTException - if the supplied image capabilities could not be met by this graphics configuration
        Since:
        1.4
      • createCompatibleVolatileImage

        public VolatileImage createCompatibleVolatileImage(int width,
                                                  int height,
                                                  ImageCapabilities caps,
                                                  int transparency)
                                                    throws AWTException
        Returns a VolatileImage with a data layout and color model compatible with this GraphicsConfiguration, using the specified image capabilities and transparency value. If the caps parameter is null, it is effectively ignored and this method will create a VolatileImage without regard to ImageCapabilities constraints. The returned VolatileImage has a layout and color model that is closest to this native device configuration and can therefore be optimally blitted to this device.
        Parameters:
        width - the width of the returned VolatileImage
        height - the height of the returned VolatileImage
        caps - the image capabilities
        transparency - the specified transparency mode
        Returns:
        a VolatileImage whose data layout and color model is compatible with this GraphicsConfiguration.
        Throws:
        IllegalArgumentException - if the transparency is not a valid value
        AWTException - if the supplied image capabilities could not be met by this graphics configuration
        Since:
        1.5
        See Also:
        Transparency.OPAQUE, Transparency.BITMASK, Transparency.TRANSLUCENT, Component.createVolatileImage(int, int)
      • getColorModel

        public abstract ColorModel getColorModel()
        Returns the ColorModel associated with this GraphicsConfiguration.
        Returns:
        a ColorModel object that is associated with this GraphicsConfiguration.
      • getColorModel

        public abstract ColorModel getColorModel(int transparency)
        Returns the ColorModel associated with this GraphicsConfiguration that supports the specified transparency.
        Parameters:
        transparency - the specified transparency mode
        Returns:
        a ColorModel object that is associated with this GraphicsConfiguration and supports the specified transparency or null if the transparency is not a valid value.
        See Also:
        Transparency.OPAQUE, Transparency.BITMASK, Transparency.TRANSLUCENT
      • getDefaultTransform

        public abstract AffineTransform getDefaultTransform()
        Returns the default AffineTransform for this GraphicsConfiguration. This AffineTransform is typically the Identity transform for most normal screens. The default AffineTransform maps coordinates onto the device such that 72 user space coordinate units measure approximately 1 inch in device space. The normalizing transform can be used to make this mapping more exact. Coordinates in the coordinate space defined by the default AffineTransform for screen and printer devices have the origin in the upper left-hand corner of the target region of the device, with X coordinates increasing to the right and Y coordinates increasing downwards. For image buffers not associated with a device, such as those not created by createCompatibleImage, this AffineTransform is the Identity transform.
        Returns:
        the default AffineTransform for this GraphicsConfiguration.
      • getNormalizingTransform

        public abstract AffineTransform getNormalizingTransform()
        Returns a AffineTransform that can be concatenated with the default AffineTransform of a GraphicsConfiguration so that 72 units in user space equals 1 inch in device space.

        For a particular Graphics2D, g, one can reset the transformation to create such a mapping by using the following pseudocode:

              GraphicsConfiguration gc = g.getDeviceConfiguration();
        
              g.setTransform(gc.getDefaultTransform());
              g.transform(gc.getNormalizingTransform());
         
        Note that sometimes this AffineTransform is identity, such as for printers or metafile output, and that this AffineTransform is only as accurate as the information supplied by the underlying system. For image buffers not associated with a device, such as those not created by createCompatibleImage, this AffineTransform is the Identity transform since there is no valid distance measurement.
        Returns:
        an AffineTransform to concatenate to the default AffineTransform so that 72 units in user space is mapped to 1 inch in device space.
      • getBounds

        public abstract Rectangle getBounds()
        Returns the bounds of the GraphicsConfiguration in the device coordinates. In a multi-screen environment with a virtual device, the bounds can have negative X or Y origins.
        Returns:
        the bounds of the area covered by this GraphicsConfiguration.
        Since:
        1.3
      • getBufferCapabilities

        public BufferCapabilities getBufferCapabilities()
        Returns the buffering capabilities of this GraphicsConfiguration.
        Returns:
        the buffering capabilities of this graphics configuration object
        Since:
        1.4
      • getImageCapabilities

        public ImageCapabilities getImageCapabilities()
        Returns the image capabilities of this GraphicsConfiguration.
        Returns:
        the image capabilities of this graphics configuration object
        Since:
        1.4
      • isTranslucencyCapable

        public boolean isTranslucencyCapable()
        Returns whether this GraphicsConfiguration supports the PERPIXEL_TRANSLUCENT kind of translucency.
        Returns:
        whether the given GraphicsConfiguration supports the translucency effects.
        Since:
        1.7
        See Also:
        Window.setBackground(Color)

Traduction non disponible

Les API Java ne sont pas encore traduites en français sur l'infobrol. Seule la version anglaise est disponible pour l'instant.

Version en cache

22/11/2024 01:47:32 Cette version de la page est en cache (à la date du 22/11/2024 01:47:32) afin d'accélérer le traitement. Vous pouvez activer le mode utilisateur dans le menu en haut pour afficher la dernère version de la page.

Document créé le 30/08/2006, dernière modification le 04/03/2020
Source du document imprimé : https://www.gaudry.be/java-api-rf-java/awt/GraphicsConfiguration.html

L'infobrol est un site personnel dont le contenu n'engage que moi. Le texte est mis à disposition sous licence CreativeCommons(BY-NC-SA). Plus d'info sur les conditions d'utilisation et sur l'auteur.

Références

  1. Consulter le document html Langue du document :fr Manuel PHP : https://docs.oracle.com, GraphicsConfiguration

Ces références et liens indiquent des documents consultés lors de la rédaction de cette page, ou qui peuvent apporter un complément d'information, mais les auteurs de ces sources ne peuvent être tenus responsables du contenu de cette page.
L'auteur de ce site est seul responsable de la manière dont sont présentés ici les différents concepts, et des libertés qui sont prises avec les ouvrages de référence. N'oubliez pas que vous devez croiser les informations de sources multiples afin de diminuer les risques d'erreurs.

Table des matières Haut