ColorsConverter.cs
Description du code
ColorsConverter.cs est un fichier du projet BrolDev.Ce fichier est situé dans /var/www/bin/sniplets/bibliobrol/broldev/src/.
Projet BrolDev : Librairie de composants réutilisables pour les applications BrolDev en CSharp.
Code source ou contenu du fichier
Code c# (ColorsConverter.cs) (206 lignes)
using System; using be.gaudry.model.config; namespace be.gaudry.model.drawing.colors.converter { /// <summary> /// Color converter - converts colors from different color spaces /// </summary> /// /// <remarks>The class provides static method, which implement conversation /// between <b>RGB</b> and other color palettes.</remarks> /// public sealed class ColorsConverter { "AForge.NET", "ColorsConverter", "http://aforge.googlecode.com/svn/trunk/Sources/", "Framework de traitement d'images" ) ); // Avoid class instantiation private ColorsConverter() { } /// <summary> /// Convert from RGB to HSL color space /// </summary> /// <param name="rgb">Source color in <b>RGB</b> color space</param> /// <param name="hsl">Destination color in <b>HSL</b> color space</param> public static void RGB2HSL(RGB rgb, HSL hsl) { double r = (rgb.Red / 255.0); double g = (rgb.Green / 255.0); double b = (rgb.Blue / 255.0); double min = Math.Min(Math.Min(r, g), b); double max = Math.Max(Math.Max(r, g), b); double delta = max - min; // get luminance value hsl.Luminance = (float)((max + min) / 2); if (delta == 0) { // gray color hsl.Hue = 0; hsl.Saturation = 0.0F; } else { // get saturation value hsl.Saturation = (hsl.Luminance < 0.5) ? (float)(delta / (max + min)) : (float)(delta / (2 - max - min)); // get hue value double del_r = (((max - r) / 6) + (delta / 2)) / delta; double del_g = (((max - g) / 6) + (delta / 2)) / delta; double del_b = (((max - b) / 6) + (delta / 2)) / delta; double hue; if (r == max) hue = del_b - del_g; else if (g == max) hue = (1.0 / 3) + del_r - del_b; else hue = (2.0 / 3) + del_g - del_r; // correct hue if needed if (hue < 0) hue += 1; if (hue > 1) hue -= 1; hsl.Hue = (int)(hue * 360); } } /// <summary> /// Convert from RGB to HSL color space /// </summary> /// <param name="rgb">Source color in <b>RGB</b> color space</param> public static HSL RGB2HSL(RGB rgb) { RGB2HSL(rgb, hsl); return hsl; } /// <summary> /// Convert from HSL to RGB color space /// </summary> /// <param name="hsl">Source color in <b>HSL</b> color space</param> /// <param name="rgb">Destination color in <b>RGB</b> color space</param> public static void HSL2RGB(HSL hsl, RGB rgb) { if (hsl.Saturation == 0) { // gray values rgb.Red = rgb.Green = rgb.Blue = (byte)(hsl.Luminance * 255); } else { double v1, v2; double hue = (double)hsl.Hue / 360; v2 = (hsl.Luminance < 0.5) ? (hsl.Luminance * (1 + hsl.Saturation)) : ((hsl.Luminance + hsl.Saturation) - (hsl.Luminance * hsl.Saturation)); v1 = 2 * hsl.Luminance - v2; rgb.Red = (byte)(255 * Hue_2_RGB(v1, v2, hue + (1.0 / 3))); rgb.Green = (byte)(255 * Hue_2_RGB(v1, v2, hue)); rgb.Blue = (byte)(255 * Hue_2_RGB(v1, v2, hue - (1.0 / 3))); } } /// <summary> /// Convert from HSL to RGB color space /// </summary> /// <param name="hsl">Source color in <b>HSL</b> color space</param> /// public static RGB HSL2RGB(HSL hsl) { HSL2RGB(hsl, rgb); return rgb; } /// <summary> /// Convert from RGB to YCbCr color space (Rec 601-1 specification) /// </summary> /// /// <param name="rgb">Source color in <b>RGB</b> color space</param> /// <param name="ycbcr">Destination color in <b>YCbCr</b> color space</param> /// public static void RGB2YCbCr(RGB rgb, YCbCr ycbcr) { double r = (double)rgb.Red / 255; double g = (double)rgb.Green / 255; double b = (double)rgb.Blue / 255; ycbcr.Y = 0.2989 * r + 0.5866 * g + 0.1145 * b; ycbcr.Cb = -0.1687 * r - 0.3313 * g + 0.5000 * b; ycbcr.Cr = 0.5000 * r - 0.4184 * g - 0.0816 * b; } /// <summary> /// Convert from RGB to YCbCr color space (Rec 601-1 specification) /// </summary> /// /// <param name="rgb">Source color in <b>RGB</b> color space</param> /// public static YCbCr RGB2YCbCr(RGB rgb) { RGB2YCbCr(rgb, ycbcr); return ycbcr; } /// <summary> /// Convert from YCbCr to RGB color space /// </summary> /// /// <param name="ycbcr">Source color in <b>YCbCr</b> color space</param> /// <param name="rgb">Destination color in <b>RGB</b> color spacs</param> /// public static void YCbCr2RGB(YCbCr ycbcr, RGB rgb) { // don't warry about zeros. compiler will remove them double r = Math.Max(0.0, Math.Min(1.0, ycbcr.Y + 0.0000 * ycbcr.Cb + 1.4022 * ycbcr.Cr)); double g = Math.Max(0.0, Math.Min(1.0, ycbcr.Y - 0.3456 * ycbcr.Cb - 0.7145 * ycbcr.Cr)); double b = Math.Max(0.0, Math.Min(1.0, ycbcr.Y + 1.7710 * ycbcr.Cb + 0.0000 * ycbcr.Cr)); rgb.Red = (byte)(r * 255); rgb.Green = (byte)(g * 255); rgb.Blue = (byte)(b * 255); } /// <summary> /// Convert from YCbCr to RGB color space /// </summary> /// /// <param name="ycbcr">Source color in <b>YCbCr</b> color space</param> /// public static RGB YCbCr2RGB(YCbCr ycbcr) { YCbCr2RGB(ycbcr, rgb); return rgb; } #region Private members // HSL to RGB helper routine private static double Hue_2_RGB(double v1, double v2, double vH) { if (vH < 0) vH += 1; if (vH > 1) vH -= 1; if ((6 * vH) < 1) return (v1 + (v2 - v1) * 6 * vH); if ((2 * vH) < 1) return v2; if ((3 * vH) < 2) return (v1 + (v2 - v1) * ((2.0 / 3) - vH) * 6); return v1; } #endregion } }
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Document created the 16/10/2009, last modified the 26/10/2018
Source of the printed document:https://www.gaudry.be/en/cs-broldev-source-rf-model/drawing/colors/converter//ColorsConverter.cs.html
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